Hi, I'm Yarno. I graduated game development at Digital Arts and Entertainment, Howest and I am interested in gameplay programming, physics, and math applications in games. I am currently looking for work as a junior programmer, in the game industry or elsewhere for when my internship finishes.
During my studies I worked a lot with C++ and C#, learned to work with game engines like Unity and Unreal Engine, and even made my own engine in C++. I also gained experience working together in a team with other programmers but also with artists and sound designers.
I am currently working as an intern at Triangle Factory which is a wonderful experience, it already has taught me so much more about working in a team, professional workflows, and production pipelines. I'm looking forward to the next opportunity in the industry to broaden my horizons even further with new skills and experiences.
Forefront is an intense VR shooter featuring 32-player large-scale battles, land, sea, and air vehicles, and immersive, tactical combat
Keep moving and keep your car from falling apart in Wreckage Runner. Made in a fully custom game engine during a game jam!
Small project utilizing Projective Planar Geometric Algebra rather than vectors for all of its logic.
Click here to go to the projects page.
mail: yarnoceulemans@gmail.com
matrix: @sausageroll:matrix.org